![]() ![]() It doesn't explain what to do or what is wrong while in the mech lab. Problem is the game devs giving the ability to purchase something and making it not usable from original purchase without clearly stating what is going on. I did not see any posting about the Lower arm actuator being missing as a game breaking problem nor was there a popup upon loading into game clearly stating what had happened. Imo this SLEIPNIR build is the best IS dakka there is (though its slightly ammo. I had fun with original build/loadout upon purchase and came to find out I had to fix it due to the devs mistake. Im a bit confused on the Sleipnir - in my opinion it only has one competitor as far as full on IS dakka goes, and thats the MAL-MX90, those 55 agility quirks, the engine cap and the sensor range stuff on the Sleipnir vs the velocity/range quirks on the MX90. ![]() I clearly was not crying about 5xUAC10s which I have not done nor was going to do. If you actually read, all I asked originally was what was the problem with invalid loadout. but you cant fit enough ammo without being able to take endo steel. They were upfront about the missing LAAs being a mistake immediately, so Its pretty much just a case of OP crying about no more 5xAC10 build* The ECM variant can do a fun UAC20+2MRM30 build for sneaky brawlings. However, given that many mechs already exist which have lower arm actuators where they arent visually appropriate (including at least 3 MadCat MKIIs) and the fact that omnimechs lose them when equipping ballistics/PPCs despite still having elbows, its fairly obvious that actuators are used by PGI as a balancing mechanism, in this case to prevent certain builds they dont want to exist. Add all range skill nodes to stack with the range quirk and watch SRM fly impossibly far. Thats more or less 70 pinpoint damage every 4 seconds. Cyclops Sleipnir - my preferred player mech with 2x AC20 (not burst), 3x ML, 1x LRM10-ST-ART. For example I run my Stalker-4N with 2 ppcs in on the torsos and 3 lrm 10s with a tag. His point is that, if look at the model in game, the Madcat MKII should obviously not have lower arm actuators as it doesnt have any elbows. In no way would I bring the builds that I use in this game into MWO.
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